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Pick a class above to see its changes — or search to look across every class at once.
Hero
8 changes
- AchillesLevel cap increased to 40, damage reduction increases up to 20%.
- RushDelay between casts reduced.
- Magic CrashAble to dispel boss cancel WA/MA buff.
- StanceLevel cap increased to 40, knock-back resistance increased from 90% → 100%, can be applied to party members at half the effect.
- Intrepid SlashLevel cap increased to 40, mob count increased from 3 → 4, damage scales up to 315%.
- Advanced Combo AttackPer orb damage increased from 10% → 12%.
- EnrageRemoved single-target buff, duration reduced from 240s → 180s, 300s cooldown implemented (does not get dispelled). No longer consumes orbs when activated.
- Advanced Final AttackNewIncreases Final Attack proc rate up to 60%.
Paladin
9 changes
- AchillesLevel cap increased to 40, damage reduction increases up to 20%.
- RushDelay between casts reduced.
- Magic CrashAble to dispel boss cancel WA/MA buff.
- StanceLevel cap increased to 40, knock-back resistance increased from 90% → 100%, can be applied to party members at half the effect.
- BlastLevel cap increased to 40, damage increased up to 560%.
- Heaven's HammerCooldown reduced from 40s → 10s at max level, 7s with Combat Orders. Cast time improved.
- Charge BlowDamage formula adjusted for better scaling, damage increased by 20%. Range improved, animation updated to display all elements.
- High PaladinNewGrants up to 30% Crit Rate, 15% Minimum Crit Damage and 20% Ignore Enemy Defense.
- Advanced Final AttackNewIncreases Final Attack proc rate up to 60%.
Dark Knight
12 changes
- Dragon BloodConverted into a passive skill.
- Dragon BusterReplaced with Dark Impale
- Dark ImpaleLevel cap increased up to 30. Damage adjusted from 170% → 250%; mob count increased from 3 → 6.
- Beholder's BuffImmune to mob's dispel.
- AchillesLevel cap increased to 40, damage reduction increases up to 20%.
- RushDelay between casts reduced.
- Magic CrashAble to dispel boss cancel WA/MA buff.
- StanceLevel cap increased to 40, knock-back resistance increased from 90% → 100%, can be applied to party members at half the effect.
- Dragon RoarCasting time reduced greatly.
- Gungnir's DescentNewMax level 40, 4 consecutive attacks on a single mob, 285% damage, 20% Ignore Enemy Defense, 20% Crit Rate.
- BerserkHP threshold reduced from 20% → 10%, damage increased from 60% → 120%.
- Advanced Final AttackNewIncreases Final Attack proc rate up to 60%.
Aran
9 changes
- Cleaving AttackDamage increased by 10% when attacking a single target.
- Combo CriticalAdditional 30% Abnormal Status Resistance, no longer grants base crit rate.
- OverswingLevel cap increased to 40, DS damage increased from 360% → 380%, TS damage increased from 450% → 550%.
- Final BlowLevel cap increased to 40, attack count increased from 1 → 2 at level 40, damage increased from 830% → 850%.
- Freeze StandingLevel cap increased to 40, knock-back resistance increased from 90% → 100%.
- Combo TempestDamage increased from 720% → 1250%. Cooldown: 15s. Skill can be placed on hotkey and no longer requires combo
- Combo BarriorSkill can be placed on hotkey and no longer requires combo
- Combo durationIncreased from 3s → 5s.
- Skills that require a minimum combo count now reduce combo count instead of resetting it.
Bishop
6 changes
- Arcane AimNewGains a buff for 5s granting +40% Magic Damage, at 50% chance when attacking mobs.
- InfinityLevel cap increased to 40, gives +85% Magic Damage instead of an overtime increment, grants 60% stance (does not get dispelled).
- GenesisLevel cap increased to 40, cooldown reduced from 30s → 15s, damage adjusted 2100%×1 → 720%×3.
- Angel RayLevel cap increased to 40, attack and mob count increase gradually from 1 → 3, damage reduced from 900% → 600%. Every mob pierced heals the entire party for 5% of their max HP.
- ResurrectionCooldown reduced from 30 mins → 15 mins. Revived players are invulnerable for 5 seconds.
- Big BangCharge time removed, damage increased up to 300%.
F/P Archmage
6 changes
- Poison MistDamage adjusted 230% → 280%, DoT adjusted 180% → 200%.
- Arcane AimNewGains a buff for 5s granting +40% Magic Damage, at 50% chance when attacking mobs.
- InfinityLevel cap increased to 40, gives +85% Magic Damage instead of an overtime increment, grants 60% stance (does not get dispelled).
- Meteor ShowerLevel cap increased to 40, cooldown reduced from 30s → 15s, damage adjusted 1900%×1 → 650%×3.
- ParalyzeLevel cap increased to 40, 4 consecutive attacks on a single mob, +20% Crit Rate, +20% Ignore Enemy Defense.
- Flame HazeNew4 consecutive attacks on up to 6 mobs.
I/L Archmage
4 changes
- Arcane AimNewGains a buff for 5s granting +40% Magic Damage, at 50% chance when attacking mobs.
- InfinityLevel cap increased to 40, gives +85% Magic Damage instead of an overtime increment, grants 60% stance (does not get dispelled).
- BlizzardLevel cap increased to 40, cooldown reduced from 30s → 15s, damage adjusted 1800%×1 → 620%×3.
- Chain LightningLevel cap increased to 40, mob count increases gradually from 2 → 6, attack count increased from 1 → 4, damage reduced from 850% → 260%. Bounce damage reduction removed.
Evan
13 changes
- Dragon SoulApplies the MP Eater passive.
- Onyx ShroudGrants an additional +15% passive Abnormal Status Resistance to self.
- EarthquakeDamage adjusted from 550%×1 → 180%×4.
- FlamewheelDamage adjusted 670%×1 → 280%×3, slight improvement in casting time.
- IllusionDamage adjusted 175% → 460%.
- BlazeLevel cap increased to 40, mob count scales up to 6 at max level, attack count increased from 3 → 4, damage increased from 260% → 350%.
- Dark FogLevel cap increased to 40, cooldown reduced from 20s → 15s.
- Onyx WillStance rate reduced from 90% → 60%.
- Soul StoneCooldown reduced from 6 mins → 5 mins (does not get dispelled). Revived users do not take the death timer penalty in boss runs.
- Ice BreathCharge removed.
- Fire BreathCharge removed.
- Dragon BlinkCooldown at max level increased to 2s.
- Dragon Spark IINewIncreases the chance of Dragon Spark dealing additional damage from 40% → 60%.
Night Lord
6 changes
- AvengerDamage increased from 420% → 480%.
- Triple ThrowLevel cap increased to 40, damage rescaled up to 307% at max level, Ignore Enemy Defense increased from 15% → 30%.
- Showdown / TauntItem and drop rate reduced from 40% → 30%. Can be applied to bosses, at halved effect.
- Expert ThrowingPassive damage adjusted 20% → 30%, grants an additional 20% Crit Rate.
- Shadow ShifterLevel cap increased to 40; proc rate scales up to 55%.
- Alchemic AdrenalineNewIncreases crit rate to 100% for the next 100 attacks, sacrificing all avoidability and Shadow Shifter effects.
Shadower
8 changes
- Dagger MasteryGives an additional +20% Crit Rate.
- SmokescreenLevel cap increased to 40, duration rescaled to 50s at max level, cooldown reduced from 6 mins → 5 mins.
- AssassinateLevel cap increased to 40, Dark Sight requirement removed, final attack delay removed, damage adjusted from 600% → 410%.
- Boomerang StepLevel cap increased to 40, damage increased from 670% → 730%, mob count gradually increases from 2 → 6 at max level.
- Showdown / TauntItem and drop rate reduced from 40% → 30%. Can be applied to bosses, at halved effect.
- Shadow ShifterLevel cap increased to 40; proc rate scales up to 55%.
- Assaulter (3rd job)Can be used without a mob present.
- Critical EdgeNewGrants a bonus +30% Crit Rate and Crit Damage.
Blade Master
6 changes
- Flying AssaulterRemoved the self-haste requirement.
- ThornsAttack/Stance buff replaced with +20% Crit Rate and +30% Crit Damage. Can be applied to party.
- Final CutLevel cap increased to 40, damage rescaled to 140% at max level, grants bonus 60% stance while skill is active, duration increased from 40s → 60s (does not get dispelled).
- Phantom BlowLevel cap increased to 40, damage increased from 105% → 140%.
- Blade FuryLevel cap increased to 40, damage increased from 165% → 175%, improved to match modern versions’ animation and range.
- Sudden RaidNewDamage 1250%, cooldown 15s.
Bowmaster
10 changes
- Soul ArrowBuff duration is infinite and does not get dispelled.
- Mortal BlowInsta-kill can proc on boss-type mobs (LHC, Stronghold and similar), but only below <15% HP.
- Evasion BoostGrants 10 seconds of 100% stance when activated.
- Arrow RainDamage adjusted 500%×1 → 170%×3, applies seal and stun debuffs.
- HurricaneLevel cap increased to 40, damage increased from 220% → 400%. Can move and jump while casting.
- ConcentrationLevel cap increased to 40, attack increased from 35 → 60.
- Dragon BreathLevel cap increased to 40, damage increased from 320%×1 → 550%×2, no longer knocks back.
- MarksmanshipGrants an additional +45 DEX.
- Advanced Final AttackNewIncreases Final Attack proc rate up to 60%.
- Spirit LinkNewGrants bonus 10% damage, 20% HP and defense while Phoenix is active.
Marksman
10 changes
- Soul ArrowBuff duration is infinite and does not get dispelled.
- Mortal BlowInsta-kill can proc on boss-type mobs (LHC, Stronghold and similar), but only below <15% HP.
- Evasion BoostGrants 10 seconds of 100% stance when activated.
- Arrow EruptionDamage adjusted 500%×1 → 170%×3, applies seal and stun debuffs.
- Piercing ArrowLevel cap increased to 40, charge time removed.
- SnipeLevel cap increased to 40, cooldown reduced to 5s at max level, damage adjusted to 1150%, attack count increases from 1 → 3 on all monster types.
- Ultimate StrafeLevel cap increased to 20, damage now scales up to 385%.
- MarksmanshipGrants an additional +45 DEX.
- Advanced Final AttackNewIncreases Final Attack proc rate up to 60%.
- Spirit LinkNewGrants bonus 10% damage, 20% HP and defense while Frostprey is active.
Buccaneer
13 changes
- DashNow applied as a toggle buff (cast it again to turn it off).
- Dragon StrikeLevel cap increased to 40, damage adjusted from 850% → 740%.
- DemolitionLevel cap increased to 40, damage adjusted from 440% → 320%, casting time reduced greatly.
- BarrageLevel cap increased to 40, damage increased from 400% → 500%, casting interval delay reduced.
- Energy OrbDamage increased from 980% → 1130%. Grants an additional 50% Energy Charge.
- Energy ChargeStance increased from 90% → 100%.
- TransformationCooldown reduced from 380s → 200s (does not get dispelled).
- Super TransformationDoes not get dispelled. Grants an additional 20% Crit Rate.
- Time LeapCooldown reduced from 20 mins → 10 mins.
- Stun MasteryDamage increased from 30% → 60%.
- Pirate's RevengeReworked — 50% chance to apply a bonus 15% damage for 5s while attacking.
- Roll of the DiceOnly rolls 4 or 5; cooldown reduced to 60s.
- Typhoon CrushGrants a bonus passive 20% Ignore Enemy Defense.
Corsair
14 changes
- Flamethrower / IcespitterDamage adjusted from 380×1 / 340×1 → 220%×2 / 200%×2.
- Recoil ShotReduced delay between each cast.
- Homing BeaconCan be used while mounted on Battleship.
- Roll of the DiceCan be used while mounted on Battleship. Only rolls 4 or 5; cooldown reduced to 60s.
- Battleship CannonLevel cap increased to 40, damage increased from 300% → 460%, can be cast while jumping, crit rate adjusted from 60% → 30%.
- BattleshipMovement speed improved, can now climb ropes and ladders, infinite HP, comes with 60% passive stance (does not get dispelled).
- Battleship TorpedoDamage increased from 900%×1 → 550%×3, can be cast while jumping.
- AirstrikeDamage increased from 1150% → 1500%, cooldown reduced from 20s → 15s.
- Rapid FireDamage increased from 225% → 270%, no longer requires a mastery book to reach level 30.
- Support OctopusDuration increased to 90s.
- GaviotaNo longer dispels after dropping the first bomb hit.
- Elemental BoostGrants a bonus 20% Crit Rate.
- Pirate's RevengeReworked — 50% chance to apply a bonus 30% damage for 5s while attacking.
- Fullmetal JacketNewGrants +20% Ignore Enemy Defense; additional 80% chance bullets are not consumed when casting a skill.
All Cygnus Knights
5 changes
- DWBrandishMob count increased from 3 → 4 at all levels.
- BWMeteor ShowerCooldown reduced from 30s → 15s.
- WBEagle EyeCooldown reduced from 180s → 120s (does not get dispelled).
- NWShadow PartnerDamage increased from 50% → 80%.
- TBTransformationCooldown reduced from 200s → 180s (does not get dispelled).
Wild Hunter
9 changes
- Dash N' SlashCan be done without mobs; delay between each cast reduced greatly.
- Wild InstinctApplies an additional +20% Status Resistance.
- Wild Arrow BlastLevel cap increased to 40, damage increased from 220% → 440%.
- Feline BerserkLevel cap increased to 40, cooldown now scales with level down to 0s at max level.
- Sonic RoarLevel cap increased to 40, damage adjusted from 1110%x1 → 595%x2.
- Exploding ArrowsCooldown reduced from 30s → 15s at max level.
- Jaguar BoostDamage increased from 40% → 60%.
- Stink Bomb ShotApplies a bonus drop rate buff.
- Advanced Final AttackNewIncreases Final Attack proc rate up to 60%.
Mechanic
6 changes
- Missile TankLevel cap increased to 40, damage adjusted 120% → 280%. Siege Mode no longer works with Missile Tank. Crit Rate is now passive instead of only applying to basic attacks.
- Laser BlastLevel cap increased to 40, damage increased from 360% → 540%.
- Giant Robot SG-88Cooldown reduced from 30s → 15s.
- Siege ModeDamage increased from 100% → 150%, cooldown removed.
- Extreme MechGrants a bonus 20% Ignore Enemy Defense.
- Roll of the DiceOnly rolls 4 or 5; cooldown reduced to 60s.
Battle Mage
7 changes
- Advanced AurasAll 3 auras can be stacked.
- Finishing BlowLevel cap increased to 40, damage adjusted 370%×4 → 310%×6.
- FinisherDamage increased from 340% → 355% when used with Finishing Blow.
- Party ShieldLevel cap increased from 20 → 40, duration rescaled to 50s at max level, cooldown reduced from 7 mins → 5 mins.
- Dark GenesisLevel cap increased to 40, cooldown reduced from 30s → 15s, damage adjusted from 2000%×1 → 1075%×2.
- StanceProvides 90% stance to self and half the effect to party members.
- Body BoostOnly boosts Dark Aura, applying a bonus +50% damage. No longer dispels yellow or blue aura.
All Classes
7 changes
- Any buff without a cooldown has its duration set to 300s (skill description may not reflect this).
- Party buffs apply map-wide.
- Hero's WillCooldown reduced from 360s → 90s.
- Maple WarriorLevel cap increased to 40, all stats% increased from 15% → 20%.
- Magic GuardDoes not get dispelled.
- Teleport skillsCan be used while jumping.
- ArchersCan attack and cast skills while jumping.
